This level was build with TBS Framework - a highly customizable framework for turn based strategies. It allows to create custom shaped cell grids, place objects like units or obstacles on it and play a game with both human and AI players. The framework was designed to allow implementing various gameplay mechanisms easily. Please refer to Unity Asset Store page for more information.


This scene is a simple prototype of a game made with assets available in Unity.

In the scene there are four types of units:
- Archer (represented by a sphere)
- Spearman (represented by a cube)
- Paladin (represented by a capsule)
- Hero (represented by a cylinder)

Units have the following weaknesses:
 - Archer -> weak against Paladin
 - Spearman -> weak against Archer
 - Paladin -> weak against Spearman

Hero has a few special abilities:
- Heal adjacent friendly units (passive ability)
- Boost defence of adjacent friendly units (passive ability)
- Once in a game boost his attack by 2 for duration of 3 turns
  The ability is activated with a button next to the unit

StatusReleased
PlatformsHTML5
AuthorCrooked Head
GenreStrategy
Made withUnity
Average sessionA few minutes
InputsMouse
AccessibilityOne button
LinksUnity Asset Store

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