The demo showcases the Flexible Grid Controller and it's integration with the Turn Based Strategy Framework. Available now on the Unity Asset Store, this new project simplifies the integration of various input options into games featuring grid-like structures. Pairs great with any project utilizing grid-like mechanics.

In the scene you control a group of units against the AI. Initially designed for mouse controls, the Flexible Grid Controller he Flexible Grid Controller enables easy integration of keyboard and gamepad inputs. Use arrow keys or the d-pad to move selection and ctrl key or the A button to select and command units.

FAQ

1. Why would I want to add different input methods if my game already works fine with mouse controls?

Incorporating various input methods broadens your game's accessibility and facilitates easier porting to different platforms, enhancing its reach and marketability. The Flexible Grid Controller streamlines this process, boosting game versatility with minimal development overhead.

2. Why should I bother using the asset if I can just edit the code and integrate the controls myself?

While manually integrating controls is certainly an option, it comes with its own set of challenges:

  • Maintaining Original Code Integrity: Directly editing original code can complicate future updates and maintenance. The Flexible Grid Controller seamlessly integrates with your project, preserving the original codebase's integrity.
  • DLL Limitations: If the original code is distributed as a DLL, direct modifications might not be feasible. Our asset provides a flexible solution that works around such limitations.
  • Time and Complexity: Custom integration can be time-consuming and prone to errors, especially in complex projects. The Flexible Grid Controller is designed for easy implementation, saving valuable development time and reducing the risk of bugs.

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