This level was build with TBS Framework - a highly customizable framework for turn based strategies. It allows to create custom shaped cell grids, place objects like units or obstacles on it and play a game with both human and AI players. The framework was designed to allow implementing various gameplay mechanisms easily. Please refer to Unity Asset Store page for more information.


This scene was made with assets by Kenney:
- Hexagon Tiles - https://www.kenney.nl/assets/hexagon-tiles
- Alien UFO Pack - https://kenney.nl/assets/alien-ufo-pack
- Kenney Fonts - https://kenney.nl/assets/kenney-fonts
- UI Pack - https://www.kenney.nl/assets/ui-pack

In the scene there are two types of fields: land tiles and water tiles. Regular units are able to traverse only land tiles, while flying units can move over water and any other obstacle.

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