Something aint right with the infrantry crossing forests or mountians. Like movements costs are weird. Are the movement penalties non-full numbers for a chance? (But I do like how they slow down.)
Hey! It doesn't say anywhere, but movement cost for mountains and forests is 2 (for infantry; doesn't apply to air units). In the Framework, movement cost is defined as float values, but in this demo, it's just 1 for plains and 2 for mountains/forests.
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Something aint right with the infrantry crossing forests or mountians. Like movements costs are weird.
Are the movement penalties non-full numbers for a chance?
(But I do like how they slow down.)
Hey! It doesn't say anywhere, but movement cost for mountains and forests is 2 (for infantry; doesn't apply to air units). In the Framework, movement cost is defined as float values, but in this demo, it's just 1 for plains and 2 for mountains/forests.
Nice! When are your update coming out?
Hey, thanks! I'm working on it as we speak—the Unity version will be ready within a month. No news yet on the Godot Asset Store launch, though.
Thanks for answer! Perfect for my vacation :) .